Post by Blink on Feb 2, 2018 0:25:15 GMT
Witch
Humans depict witches as being an ugly old woman or alluringly beautiful, However they are indistinguishable from any other human, with no telltale signs they have magical abilities. A Witch, for the most part, looks human, and that’s the way most like it, however, when a witches powers start to manifest they will get a mark on their skin. Like a tattoo, it’s permanent but unlike a tattoo, it is magically placed there to identify their magic. In our lore, magic users are referred to as “witch” regardless of if they are male or female. Various other terms may appear or be heard depending on the region or location of an individual; however, all of these alternate names of witches will fall into the superclass of “Witch”. Some examples of alternate terminology are a wizard, mage, enchanter or enchantress, and sorcerer or sorceress. There is a book of names, that is believed to be held on the island. However it has never been found with all the names of a witch written in, This gets magically added to when a witches powers manifest, this has their true names written in. If these names are discovered it is a way of other species to control said witch.
Manifestation of Powers and Breeding
Magic can be present from a very early age and records have shown from as early as 8, though this is uncommon and most come into their magic around 13/14 when puberty starts. With notes showing a few late bloomers in their late teens. However, if they reach the age of 18 and their magic hasn't manifested then they will never have the magical ability. Furthermore, for an individual to become a witch, one of their parents must also be a witch. This is because magic is passed down by bloodlines and it would be very rare for a human to suddenly have magical ability without said parents.
When a witch has offspring from a union with a non-witch, there are roughly even odds of producing a magically gifted child. It is important to note that magic rarely skips a generation. However id both parents are witches this won't mean their offspring are more magical.
Furthermore, while witches can have offspring with any human or inhuman magic powers are usually wiped out. As both skin changer and the werewolf would overpower it. If a vampire chooses a witch to be a host for their offspring. It is very rare that powers would transfer, but it is not unheard of.
Covens
Coven is the generally accepted term for a group of witches. Some witches, especially those who don’t subscribe to traditional religious beliefs associated with witchcraft, prefer other terms, like a temple. Traditional Covens favoured one type of magic and using it rather well like elements or dark magic, However with the school been running for 100 years. Many witches young witches return to their covens knowing about all types but dark magic. This is from the creation of the school that it was left out plus most witches don't like to be associated with dark magic.
Please note: It is preferred that your character come from a coven to make plotting easier. If you have questions about the individual covens, please refer to the admin team.
Powers
While some witches are inherently born with natural ability, most witches will require some type of training in order to control their skills. As with most things with age, also comes strength, and it is well known that younger witches tend to be less strong but more reclass than those that have practised, used, and fine-tuned their knowledge regarding their skill sets. While each coven is designed differently, Elders tend to be the powerhouses that teach and protect others in their coven. The younger the witch, the more spotty their abilities. When a witch first starts showing sigh of their magical ability they will be called in front of the whole coven to receive their amulets, emblems/trinkets, rings/other jewellery. As this will be their way of focusing their magic, and novice magicians need something to help focus and direct magic. Anything will do, it just creates a physical guide to focus on. Advanced witches like elders can use hand gestures, which requires more mental focus than an object.
Magic Types
Here are the primary magical classes that are played out here - Elemental, Mental, White magic, and Dark Magic. It is important to note that not every magical class is represented in these listed. If you have an idea that does not quite fit into one of these categories, reach out to the staff so that they can help or work out a new classification. Magic is fluid - some abilities will not fit into one class, and that is okay.
Elemental witches are known for their affinity to manipulate the elements. Elemental witches are known to be the first type of witches on the planet. elemental witches are often seen as the typical or popular witch subtype.
Elemental witches manifest their power in a number of ways, depending on what they feel strongest using this can be dangerous for the exposure of witches in young uncontrolled witches finding their power. Elemental witches, as a whole, tend to have the best control of their abilities and can function either as a ‘mancer’ (creation of the element) or a ‘kinetic’ (manipulation of an existing element) or a combination of both. Though these do need training and the easiest and most used is kinetic.
Through harnessing their magic elemental witches tend to lean towards a certain element of choice.
Young witches are given ample opportunity to explore other elements. Once their powers have fully settled and they have learnt how to control their set element, they tend to have very limited control over other elements, for example, if they affiliate with air they may be able to bring a flower back to life for a short time. When it comes to selecting an element, the elemental witch typically chooses the element that their magic manifests with. The elements to choose from include air, water, fire, earth, and light.
Dark magic users are usually the ones that humans come to for help as they offer their services to them. However, this is a high price as it risks them exposing the magical world, though they usually have a more sinister reason for helping. Dark magic witches are the witches promising love potions, teaching voodoo, slinging curses, and controlling the lifeblood of the still living. This class is often spoken about with negativity. Witches in this class do not necessarily have one particular theme with regard to their magic. Witches in this class would include hex writers, certain potion crafters, poison makers, voodoo practitioners, ritual masters, and even some individuals that would otherwise belong to the various other classes, such as necromancers. In a normal coven witch who would start showing signs of following this type of magic would be cast out. There are a few small covens that are known for being dark magic users.
Mental magic users are powerful witches that are not entirely understood. The powers that originate in mental magic users are typical of psychic nature - psychokinetic/telekinetics, seers, and telepaths, mediums, summoners, contract binders, and channelers. Magic users within this subtype have power levels that vary dramatically, however, it is not uncommon for this magic type to drive its user into a mentally unstable state. This is a very strenuous type of magic and it is required that after using a witch would have extensive hours of recovery and if using a spell too powerful, the magic can overwhelm a user straight into insanity. Most focus in one or two abilities at most - any more than that threatens the power and control of the magic, as well as the life of the magic user. The modern Coven has been evolving and most like to have a few that will help guide the coven, help them with the past and future.
White magic users are witches that are known for their healing and potion making skills. They are essentially all good and pure. Steaming from their need to help anyone be them human or not. In the coven, they can sometimes be referred to as aether. White magic witches draw their power from life forces, and typically include witches that can heal or, on the opposite side of the spectrum, those that can cast ‘effect’ spells such as slow, haste, rasp, and transfiguration. White magic witches typically have a host of skills in their arsenal and are capable of effect spells in addition to healing spells.
Banned or Inaccessible Powers. Some types of magical abilities, while existing among the witches, are not available for use by any player character on the board due to their powerful or particularly dangerous essence. The following is a list of existing but unuseable magic which may be expanded at any time at the staff's discretion.
Weaknesses
Because all magic must come from a power source of some type, it can be difficult and draining to perform certain spells. All spells do have an energy cost from the caster, which may or may not drain the body physically. If a witch is not strong enough to perform a powerful spell, the magic itself may harm or kill them. Nosebleeds, unconsciousness, severe exhaustion, have been known to occur, especially if the witch does not receive rest after casting.
All magic contains a margin of error, and if not worked right, they can create undesirable results or not work at all. All magic has consequences.
Silverbane First identified during the age of the Spanish Inquisition, Silverbane is difficult both to acquire and to shape. Even among the witches, it is relatively unknown; what they do know is that it nullifies active spells and disables circles. It does not have any negating effects upon potions. Silverbane can be crafted into seemingly mundane objects and if put in skin-contact with a witch, can weaken their magical abilities.
Because the world of magic has its own system of checks and balances, it is important to talk about the witch community as a whole because of their unique practices. Each coven and witching community has variable punishments for offenders that possess a threat to the general populace as a whole, The academy has replaced most of the learning and teaching of a young witch. So it is left up to the school for the punishment of these students who are abusing their power. However for older witches these fall to the coven, their leader and the council that makes everything run. These punishments would be allocated with the severity of the crime. Worst would be stripping/binding a witches power and making her serve the coven as a human.
Magical Items
Magical items do exist and are encouraged to be utilized whilst at school. Basic items such as potions sets, Books, brooms. magical items can be included for witches that have the ability to make and to alter items for magical uses. If you would like to have a character that manipulates or creates magical items as their power, please reach out to the admin team to discuss.
As far as basic curses and hexes are concerned these are also allowed. Curses/hexes that are more complex will need to be cleared with the admin team, we don't want people godmoding too much but minor curses such as bad luck, skin discolouration, etc. are okay to include without prior approval.
Magical amulets: These are ‘things’ that are used by witches of all subtypes to help gain more control over their abilities. Amulets make spellcasting easier and help the witch channel energy so that spell costs are less taxing upon the body. amulets can be anything of meaning to a witch - including a piece of jewellery. For all other witch types, their amulet would reflect something that represents their speciality and that is up to player discretion.
Book of Shadows: Ancient books of power, these relics are found passed down from generation to generation in most witch families. Spells, runes, potion recipes, genealogy - these books hold vasts amounts of knowledge that are useful for learning witches. some can even have multiple volumes depending on the age of the family and the amount of information provided by ancestors. Most are bound by a spell so that only a member of the family can read it. If rival covens, rogue witches, humans were to discover an unencoded Book, the danger to not only the coven but the craft, in general, could be immense. Due to these dangers, a book of shadows is fiercely protected by covens and families both, and will often contain multiple levels of security to defend them.
Wards: This is a type of protective magic that all witches are capable of performing. Wards are magical barriers that are constructed to prevent unwanted guests or intruders from accessing certain areas, such as a witch’s home. Wards are invisible to the naked eye, be human or supernatural. Wards are what guard the island from the human world, this was put in place from accent witches.
Remember: No witch is all powerful. Spells take time to cast and cost the witch energy in return. Be reasonable and as realistic as possible when casting spells, crafting potions, or making circles.
Manifestation of Powers and Breeding
Magic can be present from a very early age and records have shown from as early as 8, though this is uncommon and most come into their magic around 13/14 when puberty starts. With notes showing a few late bloomers in their late teens. However, if they reach the age of 18 and their magic hasn't manifested then they will never have the magical ability. Furthermore, for an individual to become a witch, one of their parents must also be a witch. This is because magic is passed down by bloodlines and it would be very rare for a human to suddenly have magical ability without said parents.
When a witch has offspring from a union with a non-witch, there are roughly even odds of producing a magically gifted child. It is important to note that magic rarely skips a generation. However id both parents are witches this won't mean their offspring are more magical.
Furthermore, while witches can have offspring with any human or inhuman magic powers are usually wiped out. As both skin changer and the werewolf would overpower it. If a vampire chooses a witch to be a host for their offspring. It is very rare that powers would transfer, but it is not unheard of.
Covens
Coven is the generally accepted term for a group of witches. Some witches, especially those who don’t subscribe to traditional religious beliefs associated with witchcraft, prefer other terms, like a temple. Traditional Covens favoured one type of magic and using it rather well like elements or dark magic, However with the school been running for 100 years. Many witches young witches return to their covens knowing about all types but dark magic. This is from the creation of the school that it was left out plus most witches don't like to be associated with dark magic.
Please note: It is preferred that your character come from a coven to make plotting easier. If you have questions about the individual covens, please refer to the admin team.
Powers
While some witches are inherently born with natural ability, most witches will require some type of training in order to control their skills. As with most things with age, also comes strength, and it is well known that younger witches tend to be less strong but more reclass than those that have practised, used, and fine-tuned their knowledge regarding their skill sets. While each coven is designed differently, Elders tend to be the powerhouses that teach and protect others in their coven. The younger the witch, the more spotty their abilities. When a witch first starts showing sigh of their magical ability they will be called in front of the whole coven to receive their amulets, emblems/trinkets, rings/other jewellery. As this will be their way of focusing their magic, and novice magicians need something to help focus and direct magic. Anything will do, it just creates a physical guide to focus on. Advanced witches like elders can use hand gestures, which requires more mental focus than an object.
Magic Types
Here are the primary magical classes that are played out here - Elemental, Mental, White magic, and Dark Magic. It is important to note that not every magical class is represented in these listed. If you have an idea that does not quite fit into one of these categories, reach out to the staff so that they can help or work out a new classification. Magic is fluid - some abilities will not fit into one class, and that is okay.
Elemental witches are known for their affinity to manipulate the elements. Elemental witches are known to be the first type of witches on the planet. elemental witches are often seen as the typical or popular witch subtype.
Elemental witches manifest their power in a number of ways, depending on what they feel strongest using this can be dangerous for the exposure of witches in young uncontrolled witches finding their power. Elemental witches, as a whole, tend to have the best control of their abilities and can function either as a ‘mancer’ (creation of the element) or a ‘kinetic’ (manipulation of an existing element) or a combination of both. Though these do need training and the easiest and most used is kinetic.
Through harnessing their magic elemental witches tend to lean towards a certain element of choice.
Young witches are given ample opportunity to explore other elements. Once their powers have fully settled and they have learnt how to control their set element, they tend to have very limited control over other elements, for example, if they affiliate with air they may be able to bring a flower back to life for a short time. When it comes to selecting an element, the elemental witch typically chooses the element that their magic manifests with. The elements to choose from include air, water, fire, earth, and light.
Dark magic users are usually the ones that humans come to for help as they offer their services to them. However, this is a high price as it risks them exposing the magical world, though they usually have a more sinister reason for helping. Dark magic witches are the witches promising love potions, teaching voodoo, slinging curses, and controlling the lifeblood of the still living. This class is often spoken about with negativity. Witches in this class do not necessarily have one particular theme with regard to their magic. Witches in this class would include hex writers, certain potion crafters, poison makers, voodoo practitioners, ritual masters, and even some individuals that would otherwise belong to the various other classes, such as necromancers. In a normal coven witch who would start showing signs of following this type of magic would be cast out. There are a few small covens that are known for being dark magic users.
Mental magic users are powerful witches that are not entirely understood. The powers that originate in mental magic users are typical of psychic nature - psychokinetic/telekinetics, seers, and telepaths, mediums, summoners, contract binders, and channelers. Magic users within this subtype have power levels that vary dramatically, however, it is not uncommon for this magic type to drive its user into a mentally unstable state. This is a very strenuous type of magic and it is required that after using a witch would have extensive hours of recovery and if using a spell too powerful, the magic can overwhelm a user straight into insanity. Most focus in one or two abilities at most - any more than that threatens the power and control of the magic, as well as the life of the magic user. The modern Coven has been evolving and most like to have a few that will help guide the coven, help them with the past and future.
White magic users are witches that are known for their healing and potion making skills. They are essentially all good and pure. Steaming from their need to help anyone be them human or not. In the coven, they can sometimes be referred to as aether. White magic witches draw their power from life forces, and typically include witches that can heal or, on the opposite side of the spectrum, those that can cast ‘effect’ spells such as slow, haste, rasp, and transfiguration. White magic witches typically have a host of skills in their arsenal and are capable of effect spells in addition to healing spells.
Banned or Inaccessible Powers. Some types of magical abilities, while existing among the witches, are not available for use by any player character on the board due to their powerful or particularly dangerous essence. The following is a list of existing but unuseable magic which may be expanded at any time at the staff's discretion.
- Any type of Immortality
- Shapeshifting or any related type of power - we have an entire species for this.
- Demon/god summoning
- Time Travel
- No astronomical control, moon summoning, world breaking magic
Weaknesses
Because all magic must come from a power source of some type, it can be difficult and draining to perform certain spells. All spells do have an energy cost from the caster, which may or may not drain the body physically. If a witch is not strong enough to perform a powerful spell, the magic itself may harm or kill them. Nosebleeds, unconsciousness, severe exhaustion, have been known to occur, especially if the witch does not receive rest after casting.
All magic contains a margin of error, and if not worked right, they can create undesirable results or not work at all. All magic has consequences.
Silverbane First identified during the age of the Spanish Inquisition, Silverbane is difficult both to acquire and to shape. Even among the witches, it is relatively unknown; what they do know is that it nullifies active spells and disables circles. It does not have any negating effects upon potions. Silverbane can be crafted into seemingly mundane objects and if put in skin-contact with a witch, can weaken their magical abilities.
Because the world of magic has its own system of checks and balances, it is important to talk about the witch community as a whole because of their unique practices. Each coven and witching community has variable punishments for offenders that possess a threat to the general populace as a whole, The academy has replaced most of the learning and teaching of a young witch. So it is left up to the school for the punishment of these students who are abusing their power. However for older witches these fall to the coven, their leader and the council that makes everything run. These punishments would be allocated with the severity of the crime. Worst would be stripping/binding a witches power and making her serve the coven as a human.
Magical Items
Magical items do exist and are encouraged to be utilized whilst at school. Basic items such as potions sets, Books, brooms. magical items can be included for witches that have the ability to make and to alter items for magical uses. If you would like to have a character that manipulates or creates magical items as their power, please reach out to the admin team to discuss.
As far as basic curses and hexes are concerned these are also allowed. Curses/hexes that are more complex will need to be cleared with the admin team, we don't want people godmoding too much but minor curses such as bad luck, skin discolouration, etc. are okay to include without prior approval.
Magical amulets: These are ‘things’ that are used by witches of all subtypes to help gain more control over their abilities. Amulets make spellcasting easier and help the witch channel energy so that spell costs are less taxing upon the body. amulets can be anything of meaning to a witch - including a piece of jewellery. For all other witch types, their amulet would reflect something that represents their speciality and that is up to player discretion.
Book of Shadows: Ancient books of power, these relics are found passed down from generation to generation in most witch families. Spells, runes, potion recipes, genealogy - these books hold vasts amounts of knowledge that are useful for learning witches. some can even have multiple volumes depending on the age of the family and the amount of information provided by ancestors. Most are bound by a spell so that only a member of the family can read it. If rival covens, rogue witches, humans were to discover an unencoded Book, the danger to not only the coven but the craft, in general, could be immense. Due to these dangers, a book of shadows is fiercely protected by covens and families both, and will often contain multiple levels of security to defend them.
Wards: This is a type of protective magic that all witches are capable of performing. Wards are magical barriers that are constructed to prevent unwanted guests or intruders from accessing certain areas, such as a witch’s home. Wards are invisible to the naked eye, be human or supernatural. Wards are what guard the island from the human world, this was put in place from accent witches.
Remember: No witch is all powerful. Spells take time to cast and cost the witch energy in return. Be reasonable and as realistic as possible when casting spells, crafting potions, or making circles.
MEL @ ADOXOGRAPHY